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Superpowers (2009)

Playtime: 180
Min. Age: 12
Number of Players:
2 - 6
Publisher:
(Self-Published)
Designers:
Rick Medved
Artists:
Unknown
Mechanics:
Dice Rolling,
Area Movement
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The most strategic modern day war board game created to date. Control one of 8 fictional world super powers and attempt to conquer the world through diplomacy and battle.
Game Play
Each player takes turns buying new military units, attacking, diplomacy and moving units into strategic position. All battles are resolved through the use of 12 6-sided dice.
In addition to military units, there are also 20 different technologies that can be research. Most of which are gained through random roll of the dice. Getting the right technology could easily turn a war in your favor.
Diplomacy involves making peace treaties, alliance treaties and declaring war. It takes a good diplomat to keep your alliance together as its easy for two of your own allies to be at war with each other!
Game ends when 1 group of allies control 6 of the original 8 capital countries.
Game Play
Each player takes turns buying new military units, attacking, diplomacy and moving units into strategic position. All battles are resolved through the use of 12 6-sided dice.
In addition to military units, there are also 20 different technologies that can be research. Most of which are gained through random roll of the dice. Getting the right technology could easily turn a war in your favor.
Diplomacy involves making peace treaties, alliance treaties and declaring war. It takes a good diplomat to keep your alliance together as its easy for two of your own allies to be at war with each other!
Game ends when 1 group of allies control 6 of the original 8 capital countries.
We currently have no price data for this game.
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ag.gameitem.lastUpdated: 2025-04-27 04:12:02.16